![]() Any opponent near the proximity of its legs get buried in the ground as they are constantly stepped on by the huge robot. Telly gets in front of Chibi-Robo quickly and absorbs any projectile sent at it giving the absorbed damage to Chibi-Robo healing it.Ĭhibi-Robo calls forth Giga-Robo, a gigantic robot that looks like Chibi-Robo, who stays in one place as it continuously stomps the ground with its enormous legs. The stored projectiles also do less damage than that of Villager’s pocketed items. Works much like Villager’s except the fact that the throwing animation is a bit slower as it has to take it out of its head. He can store 2 items at a time and only one projectile. Does nothing if used in the air.Ĭhibi-Robo grabs any incoming projectile and stores it in its head for later use as they travel faster and deal more damage. When used after fully charged it lets out a blast of electricity around its body which works similarly to Game and Watch’s 9 Judge. When fully charged, Chibi-Robo will spark with electricity rods. He does damage on contact.Ĭhibi-Robo begins to charge up electrical energy by planting it’s plug into the ground. The block can be hit around and will disappear (poof away) after some time.Ĭhibi-Robo pulls out a plastic bottle, gets in and shoots out of it in direction inputted. While on ground it reflects projectiles and attacks. Can only be used once in the air and until it disappears on ground. It provides small vertical and horizontal recoveryĬhibi-Robo takes a block out of its head and drops below him jumping off of it, he automatically gets 2 jumps back if used in midair. Anyone who touches the copter will be hit multiple times. ![]() It has more of a downwards push to it and sends opponents slightly farther than Mario’s.Ī small copter pops up from Chibi's head and twirls fast, propelling Chibi upwards in a small distance. It also leaves Chibi-Robo helpless on a freefall if used in midair.Ĭhibi-Robo begins to charge its squirter which works similarly to Mario’s. You can tell when its fully charged and when it is used on opponents, an animation plays where he grabs them with it then clips them up dealing massive damage and knockback and a GUARANTEED OHKO at 120%+. It’s chargeable and if you charge it you must complete the charge which involves him clipping it multiple times. It also removes ground items (Bananas, mines etc.)Ĭhibi-Robo brings out its clipper in which it attacks opponents with a clip. A cool effect it has is that it automatically makes Inkling’s ink disappear. Hits multiple times and can be used to recover horizontally in the air as you’re going downwards. KOs pretty well.Ĭhibi-Robo brings out his toothbrush and grazes over the ground/air. Probably the better one of the 3.Ĭhibi-Robo begins to charge its blaster and it must be fully charged to release a powerful, much larger blast that has large knockback. This means he draws and puts it back fast and it can be jump-canceled. Works very similar to how Fox’s Blaster did in Melee. ![]() Does damage and paralyzes opponent temporarily. It's plug has a seperate hitbox that does not affect it in any way. Overall, its gameplay requires a lot of hit and run and when used correctly, it can be something else. Its dash speed is pretty fast and its grab has nice range to it.Ĭhibi-Robo is a light character meaning it can be KOed earlier and it has some really weak aerial attacks, throws and few moves with good KO power. It also gives him two jumps back in the air. It’s block brings out a block which he can stay behind as projectiles are reflected. For example, its toothbrush can clean up items on the ground and also Inkling’s ink while attacking. Most of its moves have little lag on them meaning it can attack quick. It has some really good defensive options. Light character meaning he can be KOed earlierĬhibi Robo can be played both offensively and defensively.
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